POV-Ray : Newsgroups : povray.general : Spherical blob components render faster : Re: Spherical blob components render faster Server Time
5 Aug 2024 12:13:42 EDT (-0400)
  Re: Spherical blob components render faster  
From: Slime
Date: 3 Nov 2002 11:37:17
Message: <3dc550bd$1@news.povray.org>
> > It's just that the
> > distance function used computes the distance to a segment, 's all.
>
> it *is* a cylinder section and two hemispheres as far as the
> intersection code is concerned

The two are mathematically equivalent anyway. I couldn't think of any way of
calculating the former without using the latter.

 - Slime
[ http://www.slimeland.com/ ]


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